Yellow Weakness


- gained by casting a specific magic spell on the monster. The spell's element coincides with the element of the current day, the previous day, or the next day of the Vana'diel week. The "current day" is determined when the monster was made active (by aggro, claiming, or popping).
Greatly enhances drop rate for synthesis items and EA (Empyrean Armor) items (allows for additional drops of seals/cards/stones/jewels).

Also called "Grellow" due to the fact that the color is between yellow and green
Inflicts Silence on the monster. The message displayed in the log will read:
"Your attack staggers the fiend!
The fiend is unable to cast magic."

The table below lists verified and potential spells triggering , with columns sorted by the
Vana'diel day of the week.
Example: if you claim or pop an NM during Waterday, look at columns Earth, Water, and Wind (Before/Current/Next days) to determine which spells to try.

Yellow Weakness Triggers
Spell Types Spells by element
Fire Earth Water Wind Ice Lightning Light Dark

Tier 3 Fire III Stone III Water III Aero III Blizzard III Thunder III - -
Tier 4 Fire IV Stone IV Water IV Aero IV Blizzard IV Thunder IV - -
Tier 3 -ga Firaga III Stonega III Waterga III Aeroga III Blizzaga III Thundaga III - -
Tier 1 Ancient Magics Flare Quake Flood Tornado Freeze Burst - -
Divine Magic - - - - - - Banish II, Banish III, Banishga II, Holy, Flash -
Dark Magic - - - - - - - Aspir, Drain, Bio II
Enfeebling Magics - - - - - - - Dispel
Blue Magic Heat Breath Magnetite Cloud Maelstrom Mysterious Light Ice Break Mind Blast Radiant Breath Eyes On Me
Ninjutsu Katon: Ni Doton: Ni Suiton: Ni Huton: Ni Hyoton: Ni Raiton: Ni - Kurayami: Ni
Songs Ice Threnody Lightning Threnody Fire Threnody Earth Threnody Wind Threnody Water Threnody Dark Threnody Light Threnody