It is a stand alone, full-sized expansion taking place on the continent of Ulbuka, in the city isle of Adoulin.
The continent is west of Quon, across the Zafmlug sea. This will likely require a special pass for a special ship, that likely will depart from Selbina.
Much of the continent is untamed wilderness, players are challenged to make their mark on it. It will be more like taking campaign areas then like besieged.
It will add two trade guilds that are for adventuring rather than crafting. The two guilds are (tentavely) the Information and Protection guilds.
[Busted]
It will not take place in the near east, hardly surprising there.
Since it is a stand-alone, you don't need any other expansions installed (unlike the add-ons).
[Plausible]
Rumors suggest that the new endgame will involve new wyrms, eight in total with each of the eight representing one of the eight elements. Plausibilty: Extremely low. In all honesty this sounds like wishful thinking on part of the 'hardcores', the 1% of players who want old school world spawn HNM back. Seeing how Square is moving towards endgame events that are actually challenging and is more accessible, I don't see this happening.
According to already established lore about the continent, the dragon family is more uncommon than rare, Adoulin has a library rivaling Windurst,and Dragoons have a more heavily established presence than anywhere else. Plausibilty: low. Let's face it, Square doesn't exactly have a good track history of having consistent storylines that stays true to established lore. Just look at WotG for crying out loud.
Trisscar replied
616 weeks ago